Starcraft, 1998 a.D. 28 The most striking quotes of reviews on Starcraft… or Starcraft 2?

June 27 was released Starcraft 2. Advertising hype around the release, incredibly high expectations, compliments (for quality) and criticism (for non -original) addressed to Blizzard … It sounds insanely familiar? All this was already – 12 years ago, in another, a naive industry, where instead of the IGN website everyone read Adrenaline Vault, the British magazine PC Zone was one of the most popular English -speaking gaming publications, and GameSpot and Gambling were just starting their own Creative path. But they wrote about Starcraft about the same.

“Very soon you begin to understand that you are playing not for the sake of victory, but for the sake of the process! For example, playing for the race of people, you do not feel much need for nuclear missiles. But I want to try! And now you are already starting to delay the last hour of the enemy, so that there is someone to throw a bomb … ” – Andrey Shapovalov, Sergey Purikov, Gamemany magazine, 1998.

“The game has a lot of violence. But they are killed mainly for self-defense (-4 points). When someone dies, they show blood (-1.5 points). Something is constantly exploding in the game, and many units part with their limbs (-1.5 points). The words “damn”, “damn”, “bitch son”, “ass” and “cattle” (-4 points) sound. The name of the Lord is remembered in vain (-5 points). There is no sexual content in the game (with the exception of one joke), as well as occult topics (not counting the Grain mutations) "". – JPEARCE, Christ Centered Games ( www.CCGR.Org ), 2005.

“I was pleasantly surprised that Starcraft turned out to be so good and managed not to disappoint – despite the preceding exit of the game, a hype and hopelessly high expectations. If more “clones” were made like this, we would have much less complaints about RTS unoriginality!" – Pete Hines, Adrenaline Vault ( www.Avault.Com ), 1998.

“RTS veterans will not find anything special in Starcraft – the game will not find any awards for originality, although everything has been done very well. If you are familiar with the genre, then you will like the game. Just do not wait for surprises: Starcraft is just a disk with missions from all your favorite RTS lord of the spins casino at once ". – Chris Anderson, PC Zone magazine, 1998.

“This review is like an article by the forties, which states that computers will never find practical use …” – Jarga, Computer & Video Games UK ( www.ComputerandvideoGames.Com ), 2009.

“In 1997, all Asia experienced the deepest financial crisis. Trying to correct the economic situation, the government of South Korea opened paid Internet cafes. Blizzard advertised Starcraft wherever possible: on a TV, on packages of chips … As a result, a Starcraft manaign began in the country. Not only did one copy of Koreans sold one copy – the game has almost become national sports. And then – not every sport is shown 24 hours a day at once on two channels!" – Yami Shuria, Gamefaqs ( www.GameFaqs.Com ), 2005.

“In order not to happen, in the game, only twelve units can be controlled in the game at a time. This does not always help-six zilots, for example, easily endure an enemy base-but still makes massive attacks. In the multiplayer, people with developed fine motor skills win – real RTS cowboys, which overcome the restrictions of the flawed interface due to their own agility ”. – Ron Dulin, Gamespot ( www.Gamespot.Com ), 1998.

“For the first time I tried Starcraft at home from a friend, at three in the morning. Of course, I did not understand anything in the offspring on the screen (some blue cubs fought with brown cockroaches) and failed to figure out management. A week later I asked a friend to give me a disk so that I could play online. You can guess what happened to me further!" – Syarrow, IMDB ( www.IMDB.Com ), 2000.

“In other games, the mechanic is the same – it doesn’t matter if you play for Core or ARM grouping, for the fraternity of the NOD or for the global defense initiative, for the Vikings or for the francs, for the Borgs or the federation, for the empire or for the rebels … three Such different races speak of the creative courage of Blizzard, and the impeccability of the balance – about the remarkable patience of the developers ". – Tom Chick, IGN ( http: // PC.IGN.Com ), 2000.

“In the Blizzard Game Network Battle.Net Starcraft can be played for free. “Poglive” and connecting to the game is very easy – unless, of course, you have a telephone connection with the World Wide Web ”. – Gamers ’Temple ( www.Gamerstemple.Com ), 1998.

“During the construction of buildings, Les Terrans use universal modules, Les Zergs themselves mutate in buildings, but Les Protos call buildings from their world. So three completely different games of the game are available to the player: Les Unités Protosses require large financial and time costs, while Les Zergs can crush L’Ennemi due to the use of En Masse graphing … ” – Zick, Jeux Video magazine, 2001.

“Why does it constantly seem to me that I am not playing in Starcraft, but Warcraft 2, but?! It's not about the engine and not in units … The fact is that I scream the same things in the monitor as three years ago: “What?! Well, where did you go?"" Stupid unit! We are in the other direction!"" Well, what the hell, in general?!"(Add your own curses at will)". – Colin, Game Revolution ( www.Gamerevolution.Com ), 1998.

“The human race in the game is represented by terrans, which are easiest to describe as rustic gopniks in space. The second race is grains, alien shrimp, the main strength of which is in the ability to multiply quickly. And who are the protosss, I still did not understand ". – Neurosplicer, Amazon ( www.Amazon.Com ), 1999.

“One of the tasks of terrane is very reminiscent of the battle of the Rorks-Dront from the Anglo-Zulusian war-you need to beat off the continuous attacks of the grains for thirty minutes. The mission is amazing – but more often persist!" – James Anthony, Gameblitz ( www.Gameblitz.Com ), 1998.

“By loading Starcraft, I went through a couple of missions and thought – well, decent graphics, elegant interface, expressive terraries … but so far nothing special! Then my first Kuregovsky rash happened ". – Rick Ferenbacher, Games Fist ( www.Gamesfirst.Com ), 1998.

“The plot of Starcraft can only be liked by a complete drug addict. The story is so idiotic that it remains only to miss all the dialogs and watch exclusively videos. ". – Damir Rukavina, Hacker magazine (Croatian edition), 1998.

“It surprises me that so many people are complaining about the plot of Starcraft. Each race has its own interesting characters (Jim Reinor is generally the coolest hero in the history of the RTS genre!), in the script there was a place for war, betrayal, and tragedy … Although most events are predictable, it seems to me that this is just an ideal plot for such a game ”. – Laststand, GameFaqs ( www.GameFaqs.Com ), 2004.

“Sarah Kerrigan has a very interesting voice, and Reinor has a typical southern accent, because of which he became my favorite character (well, yes, I love southern accents! What is it?!) ". – Pattiwhacka, Gamefaqs ( www.GameFaqs.Com ), 2001.

“The actors in the game are not professional, but good voice acting! All characters are alive. The noble protoses of Zeratul, Phoenix, Tassadar and Aldaris are real medieval knights. The Great Terrants Admiral Gerard Dahl, Captain Jim Reinor and Vice Admiral Alexei Stukov give a reason to be proud of humanity-they, without trembling, look at the gums of an unknown enemy. Well, as for the Zergs … The former earthly warrior Kerrigan is inimitable in the role of an agent of the ultrack!" – Anthony Ensel, IMDB ( www.IMDB.Com ), 1999.

“And to this day, Starcraft remains a fascinating pastime – you will not be planned to plan complex maneuvers, but you can see how siege tanks go into the battle or how a cloud of graighings rummages through the Terran base. Really – we do not need every strategy to contain a lot of nuances and details. Situations "aliens against tanks" is quite enough!" – Stoo, a force for good ( www.Forceforgood.Co.UK ), 2004.

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